There is a lot of research in this project. I need to understand where all the bones are, how many, names and muscles. Why do I need to learn the names? The reason being, to communicate with other artists, and to be able to discuss whether the scapula should be more visible or if the base of the mandible is to high. I think it is important to know the language of the anatomy in order to understand it. Though, I am not saying it is dead on important to have the correct names for it, well, you could call the scapula for "bone-that-moves-when-moving-your-arm-at-the-back", but it might be easier to just say scapula.
This is the standard I want achieve.
In order to be able to achieve this, I need to understand how the measuring tool in Zbrush work properly, and understand the complex anatomy. The best way to attack the problem, will be to do some research and crack it wide open! A wise tutor said once, "Do you let yourself get distracted with "research"? -Get in and sculpt!
Baseline, I can only research to some extent, but I still need to do the sculpting, and I wont understand the form properly, unless I start sculpting!
Baseline, I can only research to some extent, but I still need to do the sculpting, and I wont understand the form properly, unless I start sculpting!
Looking forward to start with this, It will be a challenge, but what is life without challenge?
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